Tabletop Role Playing Game Reference Sheet

I love tabletop rpg's, both as a player and but even more as a designer. I actually gave a talk at a game dev event about how good it is to write your own ttrpg's.

The points I gave are really the highlights for what I love about the medium.

Resolution Mechanics

There's infinite ways to represent fictionalized actions.
Like how pulling from a Jenga tower is physically more stressful than a dice roll. Some games do better without that direct translation, but it's so satisfying to engage with the discussion of how to represent that.

Actually, you know how most xbox games use a basically standardized control scheme? It's a solved game to represent certain actions. Nobody uses Left Trigger to switch to parkour mode. It's the same as having every important result in a ttrpg be solved with a dice roll.
Actually I would give it to D&D for the variety of damage dice configurations (4d6 fireball vs 2d8 sword swing). There's just no equivalent for social skills so it feels flat.

My point is actually that the decision to use a dice tower or other off-standard mechanic is so so fun to play around with. What is the sweet spot for physical engagement?
Like playing chess with edible pieces has an extra kick when you take a player's piece! Actually, that's one aspect of why beer pong is eternal.

Scope

This is something you do with smaller games: the more specific your concept, the more it will rattle around the reader's brain.
I still talk about Oh Dang! Bigfoot Stole My Car with My Friend's Birthday Present Inside because it's so concise an experience from the title alone.

Sure there's dozens of generic systems, but y2ou want the equivalent of a short story - one snapshot of time where only the most interesting thing is captured.

Vibe

The aim of art is to prepare a person for death, to plough and harrow his soul, rendering it capable of turning to good. - Andrei Tarkovsky

It's not for everyone, but to read a ttrpg and have your body shake as the experience hits you is such an honor.

How to find ttrpg's

I've learned about ttrpg's through The Crit Show, The Unexplored Places, and The Adventure Zone. There are a handful of podcasts that are about playing new games so you can get the vibe but they're more practical than fun.

Consider game design subreddits and itch.io game jam submissions

Also consider playing games I've made, as listed on its index page.

Also for your consideration: open source ttrpg resources

The List

Here's a collection of tabletop rpg's i feel are statistically meaningful. Some are critical for my design reference for my own games.

Dungeons & Dragons/Pathfinder are not listed. I reference them in general, but I also just assume y'all are familiar and are looking for good games.

To add: Paranoia, Vampire the masquerade, all out of bubblegum,

Monster of the Week
XFiles, Buffy, Supernatural

I love urban fantasy shit. I love the harm stacking. I fell in love with this rpg because of a podcast but so much of it clicks with me design-wise. Especially harm levels and luck, and it's completely changed how i watch x-files and buffy and everything.

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Masks - A New Generation
Young Justice, teen hero comic books

I have been referencing this one extensively. I like the design direction of shifting labels, influence, and general playbook design.

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Monsterhearts
Teen Wolf, high school secret monster Gossip Girl

everyone knows this one. I'm obsessed with how clean the 4 stat system layout is. Hot and Cold. Volatile and Dark. There's no way to change it to put it in a different environment. Teen drama is of course ruled by attraction and fallout, and the only way to DnD port it is literally the same system but you're all knights.

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Dungeon World
Honestly very DnD dungeon crawler but a little more low fantasy

It's fine. It's really cool for making Spout Lore and using ammo pips for ranged weapons but dice stepping is stupid.

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Fistful of Darkness
Cowboys on Mars

The end of days is coming to your planet. Your Blades trauma is a hellstone mutation, you roll Delving Too Deep when you go in a mineshaft, and the Horsemen of the Apocalypse are soon to show. What a vibe.

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Scum and Villainy
Star Wars and Firefly, space heists

Yet to play, but very fun sounding

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Slugblaster
Kids on Hoverboards, not unlike Sunset Overdrive

Only read through the rules but the cleanup to Blades rules is soooo good. Harm tiers are Ouch or Super Ouch. You resist for +2 stress, no roll. You get 5 playbook moves, and it gives you a list of possible story beats you buy with Stress and XP. Obviously being teenaged skateboards in wacky sci-fi worlds is dope (self explanatory).

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Blades in the Dark
Dishonored but with more ghosts

Seemed complex initially but I just really get it now. Super dope between clocks, stress, resistences, positioning, the whole shebang. I really want to make a Forgotten Realms setting using Blades. I started putting one together with a half flooded city but I just haven't finished it

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Dread
Feels bad i'll tell ya that

One shared jenga tower. You're in a highly dangerous and tense environment and you have to pull blocks to survive. A benchmark of good design.

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The Wretched
You're the environmental storytelling journal skeleton

So this is like a self-run Dread. I read through Wretched and Alone: Echoes which is pretty directly a ttrpg version of silent hill. Really cool system to journal how you resolve a challenge, which many also requiring dread's tower pull, with some card stacking for specific bad ends.

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Second Guess
Vibe

So i've only looked at this one via Ride For... as it seems like a straightforward dice version of Wretched and Alone

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Molotov College
Dice-less Masks

So this one's Belonging Outside Belonging. You're superhero college alumni. I really like the environment playbooks which is probably a staple, but like Drama Within, your old Headmaster, the ghosts of the Phantom Wind, the one for other heroes or the cops. It's conceptually I learned about it from The Unexplored Places podcast.

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FATE
Finally we can mechanize personality traits

On the one hand, attributes are like THE way to indicate something about a character/situation is resolution relevant. Where systems will be like well, the character sheet does say strong so I guess you can lift a heavy item - Fate will be like "SUPER MUSCLES - 3 USES". It uses the -1, 0, +1 dice for an extreme bell curve that I don't care for.

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Fiasco
It's like Monaco What's Yours Is Mine as improv

This one i've never been able to sit people down to play. There's a prompt set for like every movie ever, you roll to see if your beloved character learns absolutely nothing or perhaps experiences a fate worse than death. I made like a hack of it here for ease of use, and the use of dice as tokens still rattles around my brain for design.

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Oh Dang! Bigfoot Stole My Car
Shenanigan Road Trip

It's like THE lasers & feelings hack in my mind. Played by McElroys and Unexplored Places pod

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Super Normal
Superman Clark Kenting

You play as superheroes trying to disguise themselves. Low rolls are good, but use more D6's when you're trying to do something subtle.

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Get Out Of Doge
You play as Doggos and Puppers

I think they played this on Dungeons and Daddies but whatever. Be cute. Reference memes. Bork.

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The Witch is Dead
It feels like edgy disney to me

Play as weak familiars trying to revive your witch. Also i think on D and Daddies

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4 sherlocks and a vampire
Improv detectiving

You solve a mystery by rolling a d6 and if you get a 6 you're a vampire (secretly). I played once when i was less than sober.

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Trophy
Tomb of Horror, or like The Mummy

You roll light and dark dice to resolve, but dark dice increase your Ruin, and if your Ruin maxes you get possessed by the malevolent location you're graverobbing.

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Dogs in the Vineyard
Kind of wild west/frontier town vibe. Religious sheriffs in over your head.

dice are used together to match opposing dice values. Number of dice used is how good the outcome goes

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I Have the High Ground
Cowboy shootout but any setting

Rock Paper Scissors dueling game. Used in the Unexplored Places podcast.

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Anamnesis
Very cool way of playing Tarot

A solo journaling game about regaining your memory. Used in the Unexplored Places podcast.

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There is a Hole in your Chest
1-inch gut punch

It was the second 36 word ttrpg that I ever read. And then I got what you could do with the medium.

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You're a Ratgirl
1-cm gut punch

I was looking at the 36 word jam, and the description mentioned a 12 word jam. The previous art was good. One of the promo pics is a list of content warnings. I read it without formatting. I read it again with formatting. I read the follow up author's note. And the whole emotional weight of the game hits. I thought about the one game I wrote while sobbing, and could see that in those 12 words.

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Name
Vibe

Content

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