Hi!

This is my landing page for folks I've met in association with the Video Game industry. Caveat: I don't really want my name on this website for privacy, so if you wanted to see the games I made professionally*, you will have to DM me on discord or instagram or something. (Do include the context in your message.)

* Yes, I made video games while at a company. Not games you'd know, not a company you'd know. More on that below.

This initial section should cover at least one way we connected.

Where We May Have Met

Active Events (Game Events in Toronto calendar)

Back in the Day

What I might have mentioned

Talks I've given at Bonus Stage Toronto:

Tabletop Role-Playing Games

I'm always talking about these, I'd be surprised if you didn't hear it from me in person.

Youtube Channels I'd Recommend

Wholehearted

Either I don't watch them much or..


Get to know the dev

With the marketing out of the way, this should cover more details about my career I probably never got around to explaining.

What are your credentials?

Younger Days

From an extremely young age i was always fasinated by how things work and what the range of modifications they could support. This started as kitbashing junk to make little gizmos or taking apart electronics and getting the vibe behind them.

I've always wanted to be a scientist or inventor or anything that makes things.

College

Delightfully, Sheridan College offered a Game Design bachelor a little after I graduated high school.

Job 1 - Game Developer

After graduating college, I found work with a small Advertising tech company, who had a small game development division.

I was responsible for using their in-house system template (Unity, basic UI flow, save data structures, etc), and developing a mobile game every 10 business days.

Outside a small budget for assets, we had to do our own design, graphics, coding, music, and app store pages (SEO and more).

Job 2 - Software Engineer (current)

I still use Unity, this time for it's integration with a 3rd party multiplatform AR tool.

General

I "consulted" for two video game projects that cratered and I think while I was having a bunch of fun offering suggestions of guidence, my level of seriousness didn't match theirs.

What's you're deal these days

First off most of my work is spent on designing ttrpg's because they design and finish way faster than a video game

I have a couple physical/video game ideas I'm trying to cook

There's a few game concepts that I'm rolling around and might not build for a long while. This contrasts with the loose notes/scribbles/other docs that are cool but even rougher.

Most of my fun is in brainstorming tbh. Or designing. it's the process. often times the solving the puzzle and the physically completing the puzzle are too unrelated processes

I don't use AI websites/plugins because the process of making the thing is often way more satisfying than the thing itself? Like I painted a sunset where someone is ziplining and shooting the sun because I wanted to tackle that painting?

Design Takeaways

Who knows, maybe they're useful

School

Spare Time

Advice on How to Make Side Projects